Journal Entry 3
Date: 17.04.2023
Activity:
- Finished the Project B
Notes:
I ran into quite a lot of struggles while making this level. I wanted the first enemy not to inflict any damage but while doing that I managed to disable all damagers in the game and it took me a while to figure out how to enable them again. I feel like I solved some issues in a not so elegant way (for example in order to make the acid drops teleport to the top I had to modify the teleport for each one individually). There is still a lot of room for improvement in my game but I don't have more time to adress the issues. I used my flatmate as a beta tester and she liked the game and gave me some meaningful feedback. One thing I like about the game is the dark cave with spotlights on the important elements. This was not my plan initially, but when I added the cave background it appeared in a wrong layer and made this cool effect so I decided to keep it (which required figuring out how lights in Unity work).
Invested time:
- ~ 7,5 hours
Outcome:
Finished (kind of) Project B
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